Free games for language tutors
Speaking warm-ups, vocabulary, grammar and pronunciation games you can drop into any lesson. Free to try, with no signup to start and no setup. Made by Tuton.
Story Bubbles
Pop bubbles to collect random objects, then challenge your student to build a story from them. A perfect speaking warm-up.
Would You Rather
Pick a side, then say why. 60 original dilemmas, from easy A2 choices to B2 debates that get students explaining and defending.
Question Wheel
Spin the wheel to land on a topic (travel, food, dreams, the future) and get a conversation question. 64 questions, zero prep.
This or That3 free rounds, then Starter
Ten rapid-fire picks (coffee or tea, mountains or beach), then your student explains their choices. A zero-prep energizer.
Describe It!3 free rounds, then Starter
Describe the target word without saying the three forbidden words below it. Play casually or race 60-second rounds.
Tongue Twister Challenge3 free rounds, then Starter
Classic tongue twisters in three levels. Say each one three times, tap off your reps, and race the 10-second clock.
Word Match3 free rounds, then Starter
Flip the cards and match pictures to English words: a memory game with six vocabulary themes and a fresh shuffle every round.
Odd One Out3 free rounds, then Starter
Four words: one doesn't belong. Spot it, then learn why: categories, word classes, pronunciation traps and collocations.
Sentence Scramble3 free rounds, then Starter
Tap scrambled words back into the right order: three levels from present simple to conditionals, with score-keeping built in.
Word Guess3 free rounds, then Starter
Guess the hidden word one letter at a time before the misses run out: the classic word game, with a hint for every word.
Word Scramble3 free rounds, then Starter
Unscramble the letters into a real English word against the clock: quick rounds, four levels, score kept for you.
Emoji Story3 free rounds, then Starter
Read a line of emojis and guess the English phrase, idiom or film title behind it, then reveal the answer and talk about it.
Stop the Bus3 free rounds, then Starter
One letter, five categories, sixty seconds: name a food, a country, an animal and more that start with the letter before the timer runs out.
Two Truths and a Lie3 free rounds, then Starter
Three statements, one of them false: spot the lie, then explain why. A no-prep speaking game that works at every level.
Fill the Gap3 free rounds, then Starter
A sentence with one word missing: pick or type the word that fits. Made for your own sentences: tenses, prepositions, collocations, whatever your student needs this week.
Spot the Mistake3 free rounds, then Starter
Each sentence has one mistake: tap the wrong word, then see the correct sentence. Built for the errors your own student keeps making.
Spelling Bee3 free rounds, then Starter
Hear the word, type the spelling: the browser reads each word aloud, and you get a letter-by-letter check. Best with your own word list.
The first five minutes of a language lesson set the tone for the rest of it. A quick game gets your student talking before the textbook opens: no prep, no printouts, no awkward warm-up questions. Three of the games here are free for good, and every other one plays three rounds free, so you can try each in a real online or in-person lesson before you decide. The Tuton classroom brings games like these into real-time lessons you teach together with your student.




Travel
What's the best trip you've ever taken?


Would you ratherβ¦
All 17 of these games also run live in a Tuton lesson, with your student on their own screen.
Even better with your student
Every game on this page runs on one screen, which means screen-sharing and narrating what just happened. All 17 of them also run live inside a Tuton lesson, with your student on their own laptop, tablet or phone. They flip the cards, tap the letters, type their answer, and it lands on your screen as it happens. Your own saved set can be the content.
The game sits in the same room as your video, your lesson notes and 850+ ready-to-teach lessons, so a two-minute warm-up is two clicks from the work it's warming up.
No credit card Β· Your student never pays


You're describing
airport
Don't say
plane Β· fly Β· travel
What changes when it's live
Word Match
One board, both playing
You and your student play the same board, and every flip, hit or miss, lands on both screens. Take turns and it becomes retrieval practice for both of you: they have to remember where your card was.
Describe It!
Tuton runs the round
Tuton decides who describes and who guesses, hides the card from the guesser, runs one timer for both of you and keeps the score. You get to play it properly instead of reading cards aloud and refereeing at the same time.
Question Wheel
One wheel, two screens
The wheel spins on your student's screen at the same moment as yours and stops on the same topic, so the question arrives for both of you at once. Asked questions are remembered, so the wheel stops repeating itself.
Sentence Scramble
Build the sentence together
Either of you can place a word or pull one back, and the whole line moves on both screens at once. You can hand the student the lead and step in with a single chip when they stall, without taking the keyboard off them.
A game for every part of the lesson
Games aren't filler: used at the right moment they do real pedagogical work. Here's where each one fits in a typical one-hour lesson.
The warm-up
The first five minutes decide whether your student arrives in English or stays in their head. Open with Story Bubbles, the Question Wheel or Two Truths and a Lie. Each hands you a speaking prompt with zero setup, so the lesson starts with your student talking instead of you explaining.
The mid-lesson reset
Energy dips around the half-hour mark, especially in online lessons. Two minutes of This or That, a sixty-second round of Stop the Bus or one tongue twister race resets the room faster than a coffee break, and keeps the target language running while it does.
Focused practice
When you want deliberate work rather than free talk, Sentence Scramble drills word order, Fill the Gap and Spot the Mistake work on one grammar point at a time, Odd One Out sharpens vocabulary distinctions, and Describe It! trains paraphrasing: the skill students lean on every time a word goes missing mid-sentence.
Homework and solo practice
The vocabulary, grammar and spelling games work without a partner. Send a student the link to Word Match, Sentence Scramble or Spelling Bee between lessons. No app and no signup to start: just the link, with three free rounds of each on every device.
Games by skill
Speaking and conversation
Speaking practice fails when students have nothing to react to. These games manufacture the thing worth reacting to: a dilemma, a random topic, a lie to catch, a line of emojis to decode, a set of objects that must become a story. The tutor stops interviewing and starts listening. Every one of them runs on the same principle: the game provides the prompt, the student provides the language.
Vocabulary
Recognising a word and being able to use it are different skills, and these games target both. Word Match is retrieval practice dressed as a memory game, Odd One Out forces students to say why words differ, and Describe It! makes them talk around a word, exactly what they'll do in real conversation when the word won't come. Stop the Bus puts recall against the clock, and Word Guess and Word Scramble turn a word list into a puzzle.
Grammar
Word order is where most learners' grammar breaks down in speech, and it's painful to drill from a textbook. Sentence Scramble turns it into a puzzle, from present simple up to conditionals. Fill the Gap works on one form at a time (tenses, prepositions, articles, collocations), and Spot the Mistake flips correction round, so your student finds the error before you point at it.
Spelling and listening
English spelling maps loosely onto sound, so a student can know a word by sight and still not write it from hearing it. Spelling Bee reads each word aloud and checks the answer letter by letter, Word Guess makes students think about which letters English actually uses, and Word Scramble puts the letters back in order against the clock. On Starter, save this week's vocabulary as a set and the practice is aimed at the words that matter.
Pronunciation
Tongue twisters are the oldest pronunciation drill there is, and they survived because they work: repeated articulation of a contrast like /s/ and /Κ/ builds the muscle memory that listening alone never will. The Tongue Twister Challenge adds levels, target-sound chips and a timer so the drilling feels like a game instead of a chore.
Picking the right level
Every game card shows a CEFR range, but the range describes the content, not the ceiling. The real difficulty of a speaking game lives in what you demand of the answer: at A2, accept three simple sentences; at B1, ask for connected reasons; at B2 and above, require hedging, comparisons or a past-tense retelling of the same answer. Start with Word Match and This or That for true beginners, move through the speaking games as confidence grows, and save Describe It!'s challenge deck and the hard tongue twisters for students who need to be humbled affectionately.
Frequently asked questions
Are these games really free?
Three of them are free for good: Story Bubbles, Would You Rather and Question Wheel, with no signup to start. The other 14 each give you three free rounds on this page, also with no signup, so you can try every one in a real lesson before you decide. After that they are part of Tuton's Starter plan, which adds unlimited rounds, your own words and sentences, and saved sets, and which you can try with a 7-day free trial first. The games are made by Tuton, the platform for independent language tutors, and in a Tuton classroom you can play games like these live with your student.
Do I need an account to play?
Not to start. Open a game and play, in class, on a shared screen or as homework inspiration. After five rounds on a device, across all the games, we ask you to sign in with a free account. Story Bubbles, Would You Rather and Question Wheel then stay free for good; every other game gives you three free rounds on each device, then needs Tuton's Starter plan. You also need an account for the Tuton classroom, where you and your student play the same game together in real time on your own screens.
Can my student play on their own screen instead of watching mine?
On this page, no: the games run on one screen, so you'd share yours. The Tuton classroom adds a live version of all 17 of them (Story Bubbles, Would You Rather, Question Wheel, This or That, Describe It!, Tongue Twister Challenge, Word Match, Odd One Out, Sentence Scramble, Word Guess, Word Scramble, Emoji Story, Stop the Bus, Two Truths and a Lie, Fill the Gap, Spot the Mistake and Spelling Bee), with your student playing on their own device. They flip the cards, tap the letters, type their answer, and it lands on your screen as it happens.
Can I use these games in online lessons?
Absolutely: that's what they're designed for. Share your screen on any video call and use a game as a warm-up, an ice-breaker, or a five-minute energy reset. Each game works for a range of levels (most from A1 to C1) and needs zero preparation.
What kinds of games are these?
A mix for every part of a language lesson: speaking warm-ups (Story Bubbles, Would You Rather, Question Wheel, This or That, Two Truths and a Lie, Emoji Story), vocabulary games (Word Match, Odd One Out, Describe It!, Stop the Bus, Word Guess, Word Scramble), grammar games (Sentence Scramble, Fill the Gap, Spot the Mistake), spelling and listening practice (Spelling Bee) and the Tongue Twister Challenge for pronunciation. Most are speaking-first: the game gives you the prompt, your student does the talking.
What level are these games for?
Every game card shows a CEFR range. Word Match and Sentence Scramble start at A1, most of the speaking games run comfortably from A2 to B2, and Would You Rather and Describe It! stretch to C1. In practice you adapt by changing what you demand of the answer, not by changing the game: a B2 student answering in single words is playing it wrong, not playing an easy game.
Can I use these games with groups or whole classes?
Yes. They're designed for one-to-one lessons but work well in groups on a projector or shared screen: rotate turns, split into teams, or have one student run the game while the others answer. Most game pages include a specific note on group play.
Do the games work on phones and tablets?
Yes. Every game is built mobile-first and runs in any modern browser: no app, no install, no downloads. Tap targets are sized for thumbs, so a student can play on their phone while you watch on a video call.
Can my students play these games alone for homework?
The vocabulary and grammar games (Word Match, Odd One Out, Sentence Scramble and Tongue Twisters) work genuinely well solo: send the link. Each device gets three free rounds of each, which suits a short revision task. The speaking games need a partner by design, but you can assign them asynchronously by asking students to record their answers on their phone and send the audio.
Are these games suitable for children and teenagers?
Yes. All content is family-friendly by design: no ads, no chat, no sign-up to start playing, and no dark or adult themes in any prompt deck. For young learners, keep rounds short and treat the games as energy resets; teens tend to engage most with This or That and Would You Rather.
Why are some games free and some on Starter?
Story Bubbles, Would You Rather and Question Wheel stay free for good, with no signup to start. The other 14 give you three free rounds each, enough to see whether a game works in your lessons; unlimited rounds, your own words and saved sets are on the Starter plan. Tuton is a platform for independent language tutors (a classroom, scheduling, invoicing and an AI assistant under one roof). If you enjoy the games, you might like teaching in a Tuton classroom, where all 17 games run live with your student on their own screen. That's the whole pitch.
Bring the games into the lesson
A browser classroom where you and your student play the same game at the same time, alongside your video, your notes and 850+ ready-to-teach lessons.
No credit card Β· Your student never pays Β· Story Bubbles, Would You Rather and Question Wheel stay free for good with a free account