9 free games · No signup

Free games for language tutors

Speaking warm-ups, vocabulary, grammar and pronunciation games you can drop into any lesson — no signup, no setup. Made by Tuton.

Story Bubbles

Pop bubbles to collect random objects, then challenge your student to build a story from them. A perfect speaking warm-up.

SpeakingWarm-upA1–C1

Would You Rather

Pick a side — then say why. 60 original dilemmas, from easy A2 choices to B2 debates that get students explaining and defending.

SpeakingWarm-upA2–C1

Question Wheel

Spin the wheel to land on a topic — travel, food, dreams, the future — and get a conversation question. 64 questions, zero prep.

SpeakingConversationA2–B2

This or That

Ten rapid-fire picks — coffee or tea, mountains or beach — then your student explains their choices. A zero-prep energizer.

SpeakingEnergizerA1–C1

Describe It!

Describe the target word without saying the three forbidden words below it. Play casually or race 60-second rounds.

SpeakingVocabularyB1–C1

Tongue Twister Challenge

Classic tongue twisters in three levels. Say each one three times, tap off your reps, and race the 10-second clock.

PronunciationWarm-upA2–C2

Word Match

Flip the cards and match pictures to English words — a memory game with six vocabulary themes and a fresh shuffle every round.

VocabularyMemoryA1–B1

Odd One Out

Four words — one doesn't belong. Spot it, then learn why: categories, word classes, pronunciation traps and collocations.

VocabularyQuizA2–C1

Sentence Scramble

Tap scrambled words back into the right order — three levels from present simple to conditionals, with score-keeping built in.

GrammarWord orderA1–B2

The first five minutes of a language lesson set the tone for the rest of it. A quick game gets your student talking before the textbook opens — no prep, no printouts, no awkward warm-up questions. Every game here is free to use in any online or in-person lesson, and the Tuton classroom brings games like these into real-time lessons you teach together with your student.

Question Wheel
Playing together

Travel

What's the best trip you've ever taken?

Maria spun the wheel — you both landed on Travel

The same games, live in a Tuton lesson — your student on their own screen.

In a Tuton lesson

Even better with your student

Every game on this page runs on one screen, which means screen-sharing and narrating what just happened. All nine of them also run live inside a Tuton lesson, with your student on their own laptop, tablet or phone. They flip the cards, they spin the wheel, they tap their answer — and it lands on your screen as it happens.

The game sits in the same room as your video, your lesson notes and 700+ ready-to-teach lessons, so a two-minute warm-up is two clicks from the work it's warming up.

Free to start · No credit card · Your student never pays

Describe It!
Playing together

You're describing

airport

Don't say

plane · fly · travel

Maria is guessing0:38 · 4 correct

What changes when it's live

Word Match

One board, both playing

You and your student play the same board, and every flip — hit or miss — lands on both screens. Take turns and it becomes retrieval practice for both of you: they have to remember where your card was.

Describe It!

Tuton runs the round

Tuton decides who describes and who guesses, hides the card from the guesser, runs one timer for both of you and keeps the score. You get to play it properly instead of reading cards aloud and refereeing at the same time.

Question Wheel

One wheel, two screens

The wheel spins on your student's screen at the same moment as yours and stops on the same topic, so the question arrives for both of you at once. Asked questions are remembered, so the wheel stops repeating itself.

Sentence Scramble

Build the sentence together

Either of you can place a word or pull one back, and the whole line moves on both screens at once. You can hand the student the lead and step in with a single chip when they stall, without taking the keyboard off them.

A game for every part of the lesson

Games aren't filler — used at the right moment they do real pedagogical work. Here's where each one fits in a typical one-hour lesson.

The warm-up

The first five minutes decide whether your student arrives in English or stays in their head. Open with Story Bubbles or the Question Wheel — both hand you a speaking prompt with zero setup, so the lesson starts with your student talking instead of you explaining.

The mid-lesson reset

Energy dips around the half-hour mark, especially in online lessons. Two minutes of This or That or one tongue twister race resets the room faster than a coffee break — and keeps the target language running while it does.

Focused practice

When you want deliberate work rather than free talk, Sentence Scramble drills word order, Odd One Out sharpens vocabulary distinctions, and Describe It! trains paraphrasing — the skill students lean on every time a word goes missing mid-sentence.

Homework and solo practice

The vocabulary and grammar games work without a partner. Send a student the link to Word Match or Sentence Scramble between lessons — no account, no app, just the link.

Games by skill

Speaking and conversation

Speaking practice fails when students have nothing to react to. These games manufacture the thing worth reacting to — a dilemma, a random topic, a set of objects that must become a story — so the tutor stops interviewing and starts listening. Every one of them runs on the same principle: the game provides the prompt, the student provides the language.

Vocabulary

Recognising a word and being able to use it are different skills, and these games target both. Word Match is retrieval practice dressed as a memory game, Odd One Out forces students to articulate why words differ, and Describe It! makes them talk around a word — exactly what they'll do in real conversation when the word won't come.

Grammar

Word order is where most learners' grammar actually breaks down in speech, and it's painful to drill from a textbook. Sentence Scramble turns it into a puzzle: students physically rebuild sentences from present simple up to conditionals, and the wrong attempts teach as much as the right ones.

Pronunciation

Tongue twisters are the oldest pronunciation drill there is, and they survived because they work — repeated articulation of a contrast like /s/ and /ʃ/ builds the muscle memory that listening alone never will. The Tongue Twister Challenge adds levels, target-sound chips and a timer so the drilling feels like a game instead of a chore.

Picking the right level

Every game card shows a CEFR range, but the range describes the content, not the ceiling. The real difficulty of a speaking game lives in what you demand of the answer: at A2, accept three simple sentences; at B1, ask for connected reasons; at B2 and above, require hedging, comparisons or a past-tense retelling of the same answer. Start with Word Match and This or That for true beginners, move through the speaking games as confidence grows, and save Describe It!'s challenge deck and the hard tongue twisters for students who need to be humbled affectionately.

Frequently asked questions

Are these games really free?

Yes. Every game on this page is completely free with no signup, no account, and no time limit. They're made by Tuton, the platform for independent language tutors — if you like them, you can also play them live with your student inside a Tuton classroom, where you're both in the same game at the same time.

Do I need an account to play?

No. Just open a game and play — in class, on a shared screen, or as homework inspiration. You only need an account for the Tuton classroom, where you and your student play the same game together in real time on your own screens.

Can my student play on their own screen instead of watching mine?

On this page, no — the free games run on one screen, so you'd share yours. That's exactly what the Tuton classroom adds: all nine of these games run live inside a lesson, with your student playing on their own device. They flip the cards, they spin the wheel, they tap their answer, and it lands on your screen as it happens.

Can I use these games in online lessons?

Absolutely — that's what they're designed for. Share your screen on any video call and use a game as a warm-up, an ice-breaker, or a five-minute energy reset. Each game works for a range of levels (most from A1 to C1) and needs zero preparation.

What kinds of games are these?

A mix for every part of a language lesson: speaking warm-ups and story-building challenges, vocabulary games like memory pairs and odd-one-out, a word-order grammar game, and tongue twisters for pronunciation. Most are speaking-first — the game gives you the prompt, your student does the talking.

What level are these games for?

Every game card shows a CEFR range. Word Match and Sentence Scramble start at A1, most of the speaking games run comfortably from A2 to B2, and Would You Rather and Describe It! stretch to C1. In practice you adapt by changing what you demand of the answer, not by changing the game — a B2 student answering in single words is playing it wrong, not playing an easy game.

Can I use these games with groups or whole classes?

Yes. They're designed for one-to-one lessons but work well in groups on a projector or shared screen — rotate turns, split into teams, or have one student run the game while the others answer. Most game pages include a specific note on group play.

Do the games work on phones and tablets?

Yes. Every game is built mobile-first and runs in any modern browser — no app, no install, no downloads. Tap targets are sized for thumbs, so a student can play on their phone while you watch on a video call.

Can my students play these games alone for homework?

The vocabulary and grammar games — Word Match, Odd One Out, Sentence Scramble and Tongue Twisters — work genuinely well solo: just send the link. The speaking games need a partner by design, but you can assign them asynchronously by asking students to record their answers on their phone and send the audio.

Are these games suitable for children and teenagers?

Yes. All content is family-friendly by design — no ads, no chat, no sign-up, and no dark or adult themes in any prompt deck. For young learners, keep rounds short and treat the games as energy resets; teens tend to engage most with This or That and Would You Rather.

Why are these games free? What's the catch?

No catch. Tuton is a platform for independent language tutors — a classroom, scheduling, invoicing and an AI assistant under one roof — and these games are a free resource for the tutor community. They stay free, with no account needed. If you enjoy them, you might like teaching in a Tuton classroom, where these same nine games run live with your student on their own screen. That's the whole pitch.

Bring the games into the lesson

A browser classroom where you and your student play the same game at the same time, alongside your video, your notes and 700+ ready-to-teach lessons.

Free to start · No credit card · The games on this page stay free, account or not