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Spelling Bee

Hear the word, type the spelling. Your browser reads each word aloud, and you get a letter-by-letter check.

3 free rounds ยท your own word list on Starter

SpellingListeningA1โ€“B2

Save a set ยท free to start

Want your own questions on the spelling bee? Type them once, save the set, play it any time on any device.

Playing this with a student?

They hear it, they spell it: in a Tuton lesson your student plays on their own screen, not by watching yours.

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How to play

1

Listen to the word

Your browser's own speech voice reads the word aloud โ€” no download and nothing to set up. Play it more than once if you need to; hearing it twice is not cheating, it is listening practice.

2

Type what you heard

Spell the word out. This is genuinely harder than a multiple-choice spelling test, because there is nothing on screen to recognise โ€” the student has to reconstruct the written form from the sound alone.

3

Read the letter-by-letter check

The check shows which letters were right and where it went wrong, so the feedback points at the pattern rather than just marking the word. Have the student say the correct spelling aloud, letter by letter, before moving on.

Spelling Bee as a teaching tool

Sound to spelling is a separate skill, and English is unusually cruel about it

A student can know a word perfectly well by sight and still be unable to write it from hearing it, because English spelling maps onto sound loosely and inconsistently. That gap is invisible in most classroom work, where the word is usually on the page in front of them. Dictating a word and asking for the written form isolates the skill exactly, and it is the skill needed for taking notes, writing from a lecture, or any exam with a listening-and-writing component. Expect stronger students to be humbled by it; that is the activity working, not a sign the level is wrong.

The letter-by-letter feedback is what makes it teachable

A spelling test that says "wrong" tells a student nothing they can act on. Seeing which letters were right and exactly where it went astray converts a mark into a pattern: doubled consonants, the silent letter, the -ible versus -able ending, the vowel that sounds nothing like it is written. Teach from the pattern rather than the word. A learner who missed the second C in "necessary" will miss it again unless you name the pattern, and naming it takes ten seconds.

Build the list from the words that actually matter

The default word bank is a demonstration. The version worth a lesson slot is the one where the list is this week's vocabulary, the words from the reading you did together, or the specific words the student misspells every time. Saving your own list turns the game into targeted spaced revision, and if you keep a note of what they get wrong, next week's list writes itself. A list of twelve that matter beats a list of fifty that do not.

Voices, levels and the online lesson

The voice is whatever your browser and device provide, so its accent will vary โ€” on one machine it is British, on another American. Check it before class if accent matters for your exam target, and be ready to say the word yourself instead; your own voice is a perfectly good substitute and gives you control over speed. With A1 and A2 learners, read the word yourself, slowly, and let them see your mouth. With B1 and B2, use the voice at normal speed and allow only one replay. Online, share your screen with sound on so the student hears it directly rather than through your microphone โ€” or simply say each word yourself, which is more reliable on a poor connection.

Frequently asked questions

What levels does Spelling Bee work for?

Roughly A1 to B2, set by the word list rather than the game. A beginner list is short, phonetically regular words; a B2 list can include the spelling traps that catch out even confident students: silent letters, doubled consonants, and the endings English refuses to be consistent about.

Do I have to pay to use it?

Not to try it. You get three free rounds on this page, with no signup, so you can hear how it works. Playing it with your own word list (saving lists and playing unlimited rounds) is part of a Tuton subscription, starting on the Starter plan. Story Bubbles, Would You Rather and Question Wheel are the games that stay free for good, with no signup to start.

Why is this one on Starter?

Because a spelling test on somebody else's words is not much use. What makes it worth a lesson slot is that the list is your student's vocabulary, which means an account to save lists in. Most games on the hub work the same way: three free rounds to try, then Starter. Only Story Bubbles, Would You Rather and Question Wheel stay free and unlimited.

What voice reads the words out?

Your browser's own built-in speech voice, on your own device: nothing is downloaded and nothing is sent anywhere. That does mean the accent depends on the device: it may be British on one machine and American on another. If accent matters for your student's exam, check it before the lesson, or simply read the words aloud yourself instead.

Can I just say the words myself?

Yes, and often you should. Reading the words yourself lets you control the speed, repeat naturally, and match the accent your student is working towards. The built-in voice is there so the game works when you are not in the room (for homework, or when you want to keep your own voice out of it). Each device gets three free rounds.

How do I use it in a live lesson?

Start it from the games panel in the classroom. The word is read aloud on both devices and hidden on your student's screen, so they type the spelling themselves and you read the letter-by-letter check together. Building the list from the words they misspelled last week makes it revision rather than a test.

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In a Tuton lesson

They hear it, they spell it: live, on both screens

The word is read aloud on both devices using the browser voice, and your student's screen hides it. They type the spelling, get a letter-by-letter check and one retry, then the word is revealed. Your own word list makes the game; this one is on Starter.

No credit card ยท Your student never pays

Their screen, not yours

Your student joins the lesson on their own laptop, tablet or phone and plays from there. No screen share, no "can you see my tab?", no describing what just happened.

The game isn't the whole lesson

It sits in the same room as your video, your lesson notes, the Space whiteboard and 850+ ready-to-teach lessons, so a warm-up game is two clicks from the work it's warming up.

What came up gets kept

Add a word that comes up and it becomes a flashcard your student keeps practising between lessons, and the post-lesson AI report writes up what you covered.