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Stop the Bus

One letter, five categories, sixty seconds. Name a food, a country, an animal and more that start with the letter before the timer runs out.

3 free rounds · unlimited on Starter

SpeakingVocabularyA1–B2
Stop the Bus

One letter, 5 categories

Every answer has to start with the letter, and you get 60 seconds. Say them out loud, write the ones worth keeping.

Save a set · free to start

Want your own questions on the stop the bus? Type them once, save the set, play it any time on any device.

Playing this with a student?

Their answers appear on your screen: in a Tuton lesson your student plays on their own screen, not by watching yours.

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How to play

1

Take a letter

Each round gives you one letter and five categories. Everything you name has to start with that letter — which is what stops the categories being answered on autopilot.

2

Fill the categories before the timer

Sixty seconds on the clock. Work down the categories in any order; a blank is better than a stall, so tell your student to skip and come back rather than freeze on a hard one.

3

Score it out loud

When time is up, go through the answers together and make the student justify anything borderline. Is it really a food? Is that spelling right? The scoring conversation is reliably the most talkative minute of the round.

Stop the Bus as a teaching tool

It measures retrieval speed, which is the thing conversation actually needs

Most vocabulary work asks whether a student knows a word. This asks whether they can find it in under a minute with a constraint attached, which is far closer to what speaking demands. A learner with a large passive vocabulary and slow retrieval sounds far less fluent than one with half the words and quick access. Rounds of this, played regularly, work directly on the retrieval side — and the gap between what a student recognises and what they can produce under time pressure is worth showing them explicitly, because it explains why conversation feels so much harder than the workbook.

Argue about the borderline answers

The scoring is where the language is. Is a tomato a food? Is Wales a country? Does a dolphin count as an animal if the category was pets? A student defending a marginal answer in English is doing exactly the improvised, reason-giving speaking the lesson is for, and it happens naturally because they want the point. Give the point for the argument, not for the answer, and the whole game tilts toward speaking. Half-points for a spirited defence are a legitimate teaching tool.

Make the categories do the work

The default categories are deliberately general, which is right for a warm-up and wrong for targeted practice. Swap them for what you are teaching and the same sixty seconds becomes a drill: five irregular past forms, five phrasal verbs, five jobs, five things in a kitchen, five adjectives for personality. A category list built around this week's lesson is the difference between a filler and an activity, and writing that list takes about ninety seconds.

Groups, levels and the online lesson

In a group, the classic rule is worth keeping: an answer nobody else wrote scores double, which pushes students away from the obvious word and into the edges of their vocabulary. With A1 learners, drop to three categories and sixty seconds, and accept single words with imperfect spelling — the retrieval is the point. With B2 and above, require a full sentence for at least one category. Online, share your screen and have the student dictate while you type: speaking under time pressure is harder than typing under time pressure, and it is the skill you want.

Frequently asked questions

What levels is Stop the Bus for?

Roughly A1 to B2, and it scales by what you demand rather than by the game. A beginner naming three things in sixty seconds is working hard; an upper-intermediate student should be filling five categories and defending the awkward ones in full sentences. The letter and the timer do not change: your requirements do.

How do I use it in an English lesson?

As a warm-up, or as revision at the end. Start it in the classroom, run one round (your student's answers appear on your screen as they type), then spend as long scoring as you did playing: the justification of borderline answers is where most of the speaking happens. Two or three rounds is usually the right length before it starts to feel repetitive.

Can I choose my own categories?

Yes, on Tuton's Starter plan, which you can try free. Save your own set of categories and the game runs on yours. Categories aimed at what you taught this week (five phrasal verbs, five things in an office, five irregular verbs) turn a general warm-up into targeted revision.

What do I do about spelling mistakes?

Decide before you start, and say so. For a speaking-focused round, ignore spelling entirely and take the word if it is recognisable. For a written round, count it, but give the student a chance to correct it for a half point: the self-correction is worth more than the mark.

Does it work in group classes?

It is arguably better in a group. Everyone plays the same letter at once, then compares; unique answers score double, which rewards the student who reached past the obvious word. With a large class, run it in teams so the weaker speakers are contributing rather than exposed.

Can a student play it alone for homework?

Yes, though it loses the scoring argument that makes it valuable in class. As homework it works best as a challenge with a record to beat, and with the instruction to bring back any category they could not fill: those blanks are a ready-made list of what to teach next. Each device gets three free rounds, so set a task that fits inside them.

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In a Tuton lesson

Their answers appear on your screen: live, on both screens

You get one letter and a list of categories with a shared timer. Either of you can type the answer for each category, and you both see it appear live. Either of you can stop the bus, then you accept or reject each answer and the score builds over the rounds. Save your own categories as a set.

No credit card · Your student never pays

Their screen, not yours

Your student joins the lesson on their own laptop, tablet or phone and plays from there. No screen share, no "can you see my tab?", no describing what just happened.

The game isn't the whole lesson

It sits in the same room as your video, your lesson notes, the Space whiteboard and 850+ ready-to-teach lessons, so a warm-up game is two clicks from the work it's warming up.

What came up gets kept

Add a word that comes up and it becomes a flashcard your student keeps practising between lessons, and the post-lesson AI report writes up what you covered.