Absurd Scenarios
Aims
Goal: build on absurd ideas instead of blocking them with “Yes, And…” — accept, add, escalate, and land the story.
The lesson, stage by stage
- Warm up5 min
Warm-up: Going along with it
2 warm-up questions
- Reading10 min
Reading: The Art of Going Along With It
Read a 231-word text about The Art of Going Along With It
- Framework6 min
Framework: Yes, And…
Yes, And…, 4 steps
- Practice7 min
Practice: Creative & Improv Vocabulary
Gap-fill exercise, 5 items
- Dialogue10 min
Dialogue: Building an Absurd Scenario
Role-play: You and a friend are playing the 'Yes, And' game. One person starts with an absurd premise, and you take turns building on it. The goal is to keep the story going and make it as wild as possible. Remember: never say no! (4 lines)
- Discussion10 min
Discussion: Your mission: yes, and…
5 discussion questions
Open the full lesson
The remaining 5 stages of this lesson, with the procedure, the examples and the exercises, are included with Starter, along with the interactive version you can teach from. Lesson 1 of this course is free: the full plan is on this site, and a free account opens it in the interactive player.
This plan comes from the Hypothetical & Creative Questions course in the Tuton library. Browse all free lesson plans.